Exploring how to efficiently simulate hand-drawn 2D styles using CG and neural networks.
Software used: Autodesk Maya and EBSynth.
![](https://cdn.myportfolio.com/ea0757d9907aeccdd7eb273091c0041d/f8625ff8-52ad-4cf3-b709-038670154094_rw_1920.png?h=fc9fa729bcab898b85d69b16774e826b)
![](https://cdn.myportfolio.com/ea0757d9907aeccdd7eb273091c0041d/d4ec24be-0cee-405d-a150-2561496333ec_rw_1920.png?h=392638adb86f21b9c2da6a7914e01e17)
This animation has one initial frame handpainted over a Maya wireframe playblast, then EBSynth applies that style to the rest of the frames.
![](https://cdn.myportfolio.com/ea0757d9907aeccdd7eb273091c0041d/0d989dd4-8cb3-407b-8d52-fe684dafa49d_rw_1920.png?h=f7a788071ccf0f04b2e49345c5496950)
Photoshop paintover to add hand-drawn touches of texture.
![](https://cdn.myportfolio.com/ea0757d9907aeccdd7eb273091c0041d/955d8201-0129-4099-a057-a182035d2578_rw_1920.png?h=816e455dced6c1ee71693e061f964784)